Thursday, 28 January 2010

1st Artefact - Walkthrough of NightClub

54 second walkthrough around the interior of a nightclub that I have modelled and textured



Compared to hand-drawn perspective view of an interior of a bedroom



What would you prefer to see when visualising an interior space you are about to buy?

Artefact Evaluations

1st Artefact - Comparing a still hand-drawn image of an interior space to a 3D virtual walkthrough of an interior space

What was my artefact created to achieve?

I created this artefact to show the audience how the development of 3D software has helped customers visualise the interior of a space (which has not yet been created)at a more efficient fashion. As you can see this is a 3D virtual walkthrough of the interior of a nightclub exploring every aspect of the night club. This is a huge advantage over the traditional hand-drawn still methods as customers can see every corner of the club showing in detail what the furniture looks like, the size and dimensions of the walls, windows etc.
Comparing this to the still hand-drawn image on the bedroom tat you can see here, you have only one view which customers would find harder to visualise what the end result would look like. Example the customer cannot see the back wall, the ceiling or look closer at the detail of the wardrobe, lamp etc. If the customer would want to look at different views of the room the hand drawn artist would have to draw up another image meaning more time and money for the customer.

How did you create it / run your test?

I created a 2 minute walkthrough of a nightclub showing every bit of detail such as the dancefloor, the bar, the ceiling, the walls, the pillars, the speakers etc. I have rendered it fully and made a video compatible to Windows Media player. To fully model, texture and animate the walkthrough it has taken me a total of 7 days to complete and 1 day to render.

How did the artefact add to your understanding?

This artefact has backed up my argument that using 3D software to visualise an interior space to a customer has a lot more advantages than using hand-drawn images. As both methods delivers the same result using 3D lets the customer feel that he or she is actually in the space looking around observing every detail which eliminates the problem of the customer wanting different views of the space.

Bowling Alley Photos

This is what the alley looks like and I am going to create a 3D duplicate of this in a two minutes walkthrough.




















The walkthrough will be completed on the 26th March...

Live Client Project - AMF Bowling Alley

This project I am undertaking is to help me learn in the future how to deal with real-life client’s needs and specifications when hiring me to create a piece of visualisation for them. My client’s name is Adam Ogerssy who is the manager of the bowling alley AMF based in Nottingham.
AMF Bowling was founded in America in 1900 and came to prominence in the US launching the first automated pinspotter machine and revolutionising the world of bowling. Then in the 1960s ten pin bowling came to the UK and built many AMF chains such as the one in Nottingham. http://www.amfbowling.co.uk/TOBC/history/default.aspx
I have had a meeting with Adam to discuss what he exactly wants me to do for him and arranged three feedback dates which is a chance for him to see my progress and add any changes he would like doing.
My client has just finished refurbishing the alley with two new bars with food services and other fun activities such as table hockey and pool. This is to attract a wider audience of not only keen bowlers but for people who like to relax and have a meal and a drink. He is hoping it will especially entice more parents in bringing their children for a fun day out.
What my clients wants me to do is to create a 3D walkthrough of the entire bowling alley consisting of two floors with all the brand new facilities built. This will then be uploaded on to their website giving customers the option to see the new bowling alley at the comfort of their own home. This will improve the website massively in terms of attracting customers because the information regarding the venue and the facilities is pretty basic and there are no images for the customers to visualise. With my walkthrough uploaded, this will eliminate all these problems.
My client also wants me to improve the access to the site for people with disabilities as they are building ramps, chair lifts and disabled toilets. This will again attract a whole new audience.

Process of Modelling the bowling alley





Friday, 4 December 2009

History of CAD



Autodesk was founded by sixteen people in April 1982 in California by initiative of John Walker in idea to create a CAD program for a price of $1000 to can run on PC. John Walker has been running Marinchip Systems for two years before. The first version of AutoCAD was based on a CAD program wrote in 1981 by Mike Riddle called MicroCAD, changed later in Interact.
BUT THIS COULD ONLY CREATE SIMPLE 2D OBJECTS

In March 2007 Autodesk has finally upgraded their software to the means of creating high quality 3D virtual images. It can now “create, edit, and develop design alternatives using realistic solids and surfaces in an updated design environment. Communicate your ideas with powerful sketch, shadow, and rendering tools, including intuitive walk-through animations.” So it was only around this time that CAD started having a huge role in the interior design industry.

PRP: Article - From Hand Drawings, CAD and now BIM

Architects, engineers, owners, contractors and building product manufacturers have been part of an amazing, and rapid transformation in how we communicate our building designs. We have gone from hand drawing, to CAD, to BIM is less than 25 years. This transformation has resulted in opinions as to which is best, fastest, results in the best designs and what should be taught in school. This article will provides an overview on each of these drawing approaches.

I. Hand Drawings

The first phase, hand drawing, has lasted for thousands of years. Over all those years, a consistency developed in the way contract documents are laid out, graphic standards used, and drawing sets organized. Interestingly, this consistency is an international language for drawings. In viewing drawings from many different countries, although the languages are different, the drawings are very consistent. And, one could easily conclude how a building was going to be built and how it would look. This consistence in contract documents has been a long process of trial and error, aiming for perfection, of the best way to communicate the designer's intentions to the builders.

Well done hand contract documents are beautiful; often they could be framed and displayed as art. The creation process was not so beautiful. Some designers spend some days erasing more than drawing. Every time a change is made to a plan it means days of changes to background drawings for reflected ceiling plans, electrical, mechanical, structural, plumbing and details drawings. The chances for errors and omissions were tremendous. There is little doubt that an experienced architect could find an error or omission in a set of hand drawn drawings in a couple of minutes.

Hand drawing also refers to renderings, sketches and thumbnail drawings. Once again, these can be works of art. At the thumbnail and sketch level, they capture the essence of the architect's concepts. The renderings tend to reflect the details of the design fairly early in the design phase. Architects use renderings to study design and having these rendering skills are tremendous. Unfortunately, many excellent architects are not great at renderings. There is a particular school that has applicants create a rendering of a campus building for admission. While this is an important skill, it is not necessary to be a great architect. Most of the spectacular renderings you have seen have been prepared by professional renderers (artists).

Hand Drawing Recap


Beautiful drawings
Time consuming
Prone to errors and omissions

II. CAD

CAD has only been around a few years, but has been an important advancement. It will be replaced, but has been an important transition to the more powerful future. CAD taught designers about computers, file management, and new organizational skills. CAD has been an amazing event. Instead of drawing on paper, you draw on a computer and see your work on the monitor. Fundamentally, CAD replaced hand drawing but did not substantially change the process or the way the information was displayed. A page of drawings was replaced with a drawing file, 100 sheets of paper are now (with some exceptions) 100 CAD files. Instead of spending days or weeks creating background drawings, they were ready instantly. Unfortunately, if you changed the base drawing, you still needed to swap out the old backgrounds for the new. Errors and omissions were not eliminated, but they were reduced. For example, dimensions were accurate. CAD based contract documents can be created much faster than hand created drawings.

You rarely hear of a CAD drawing referred to as beautiful or a work of art. In fact, in the first few years of CAD (1980-90), the drawings were terrible; no line weights, and only a couple of fonts.

CAD started as 2D only, but has now progressed to 3D. To date, it has not progressed to the level that it is practical to try to create a complete project in one 3D file. Certainly, for a quick glance at how the project will look, the 3D views are very good. And, as a background for creating hand renderings, it is a real time saver over the mechanical creation of the geometry.

CAD, linked to analysis, has been one of the most powerful reasons for using CAD. Analysis programs (structural, HVAC, electrical, energy) can extract data from the CAD file, run the analysis program, feed the information back to the CAD file and update the drawings (or even create new drawings automatically).

There has been criticism that CAD creates poor design. While I agree with many criticisms of CAD, I do not agree that CAD leads to poor design. For example, you can not tell a architect's experience when they show you a CAD drawing (or if they even created the drawing, compared to hand drawings where you could look at the drawing and make a very accurate evaluation of the architect's experience and abilities). Good designers look carefully at what they are designing, view the design from as many locations as necessary, and refine the design based upon the views (as well as the budget, program, site, etc.). Poor designers may be helped by CAD, as it is easier to see what they are proposing. An individual that is not a designer can use CAD to perhaps convince a customer that they have created a good design. The results of this individual's work will be the same, CAD or hand drawn.

CAD Recap


Faster than hand drawing
Less errors and omissions
Large, talented work pool

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