Thursday, 28 January 2010

Artefact Evaluations

1st Artefact - Comparing a still hand-drawn image of an interior space to a 3D virtual walkthrough of an interior space

What was my artefact created to achieve?

I created this artefact to show the audience how the development of 3D software has helped customers visualise the interior of a space (which has not yet been created)at a more efficient fashion. As you can see this is a 3D virtual walkthrough of the interior of a nightclub exploring every aspect of the night club. This is a huge advantage over the traditional hand-drawn still methods as customers can see every corner of the club showing in detail what the furniture looks like, the size and dimensions of the walls, windows etc.
Comparing this to the still hand-drawn image on the bedroom tat you can see here, you have only one view which customers would find harder to visualise what the end result would look like. Example the customer cannot see the back wall, the ceiling or look closer at the detail of the wardrobe, lamp etc. If the customer would want to look at different views of the room the hand drawn artist would have to draw up another image meaning more time and money for the customer.

How did you create it / run your test?

I created a 2 minute walkthrough of a nightclub showing every bit of detail such as the dancefloor, the bar, the ceiling, the walls, the pillars, the speakers etc. I have rendered it fully and made a video compatible to Windows Media player. To fully model, texture and animate the walkthrough it has taken me a total of 7 days to complete and 1 day to render.

How did the artefact add to your understanding?

This artefact has backed up my argument that using 3D software to visualise an interior space to a customer has a lot more advantages than using hand-drawn images. As both methods delivers the same result using 3D lets the customer feel that he or she is actually in the space looking around observing every detail which eliminates the problem of the customer wanting different views of the space.

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