Friday 4 December 2009

History of CAD



Autodesk was founded by sixteen people in April 1982 in California by initiative of John Walker in idea to create a CAD program for a price of $1000 to can run on PC. John Walker has been running Marinchip Systems for two years before. The first version of AutoCAD was based on a CAD program wrote in 1981 by Mike Riddle called MicroCAD, changed later in Interact.
BUT THIS COULD ONLY CREATE SIMPLE 2D OBJECTS

In March 2007 Autodesk has finally upgraded their software to the means of creating high quality 3D virtual images. It can now “create, edit, and develop design alternatives using realistic solids and surfaces in an updated design environment. Communicate your ideas with powerful sketch, shadow, and rendering tools, including intuitive walk-through animations.” So it was only around this time that CAD started having a huge role in the interior design industry.

PRP: Article - From Hand Drawings, CAD and now BIM

Architects, engineers, owners, contractors and building product manufacturers have been part of an amazing, and rapid transformation in how we communicate our building designs. We have gone from hand drawing, to CAD, to BIM is less than 25 years. This transformation has resulted in opinions as to which is best, fastest, results in the best designs and what should be taught in school. This article will provides an overview on each of these drawing approaches.

I. Hand Drawings

The first phase, hand drawing, has lasted for thousands of years. Over all those years, a consistency developed in the way contract documents are laid out, graphic standards used, and drawing sets organized. Interestingly, this consistency is an international language for drawings. In viewing drawings from many different countries, although the languages are different, the drawings are very consistent. And, one could easily conclude how a building was going to be built and how it would look. This consistence in contract documents has been a long process of trial and error, aiming for perfection, of the best way to communicate the designer's intentions to the builders.

Well done hand contract documents are beautiful; often they could be framed and displayed as art. The creation process was not so beautiful. Some designers spend some days erasing more than drawing. Every time a change is made to a plan it means days of changes to background drawings for reflected ceiling plans, electrical, mechanical, structural, plumbing and details drawings. The chances for errors and omissions were tremendous. There is little doubt that an experienced architect could find an error or omission in a set of hand drawn drawings in a couple of minutes.

Hand drawing also refers to renderings, sketches and thumbnail drawings. Once again, these can be works of art. At the thumbnail and sketch level, they capture the essence of the architect's concepts. The renderings tend to reflect the details of the design fairly early in the design phase. Architects use renderings to study design and having these rendering skills are tremendous. Unfortunately, many excellent architects are not great at renderings. There is a particular school that has applicants create a rendering of a campus building for admission. While this is an important skill, it is not necessary to be a great architect. Most of the spectacular renderings you have seen have been prepared by professional renderers (artists).

Hand Drawing Recap


Beautiful drawings
Time consuming
Prone to errors and omissions

II. CAD

CAD has only been around a few years, but has been an important advancement. It will be replaced, but has been an important transition to the more powerful future. CAD taught designers about computers, file management, and new organizational skills. CAD has been an amazing event. Instead of drawing on paper, you draw on a computer and see your work on the monitor. Fundamentally, CAD replaced hand drawing but did not substantially change the process or the way the information was displayed. A page of drawings was replaced with a drawing file, 100 sheets of paper are now (with some exceptions) 100 CAD files. Instead of spending days or weeks creating background drawings, they were ready instantly. Unfortunately, if you changed the base drawing, you still needed to swap out the old backgrounds for the new. Errors and omissions were not eliminated, but they were reduced. For example, dimensions were accurate. CAD based contract documents can be created much faster than hand created drawings.

You rarely hear of a CAD drawing referred to as beautiful or a work of art. In fact, in the first few years of CAD (1980-90), the drawings were terrible; no line weights, and only a couple of fonts.

CAD started as 2D only, but has now progressed to 3D. To date, it has not progressed to the level that it is practical to try to create a complete project in one 3D file. Certainly, for a quick glance at how the project will look, the 3D views are very good. And, as a background for creating hand renderings, it is a real time saver over the mechanical creation of the geometry.

CAD, linked to analysis, has been one of the most powerful reasons for using CAD. Analysis programs (structural, HVAC, electrical, energy) can extract data from the CAD file, run the analysis program, feed the information back to the CAD file and update the drawings (or even create new drawings automatically).

There has been criticism that CAD creates poor design. While I agree with many criticisms of CAD, I do not agree that CAD leads to poor design. For example, you can not tell a architect's experience when they show you a CAD drawing (or if they even created the drawing, compared to hand drawings where you could look at the drawing and make a very accurate evaluation of the architect's experience and abilities). Good designers look carefully at what they are designing, view the design from as many locations as necessary, and refine the design based upon the views (as well as the budget, program, site, etc.). Poor designers may be helped by CAD, as it is easier to see what they are proposing. An individual that is not a designer can use CAD to perhaps convince a customer that they have created a good design. The results of this individual's work will be the same, CAD or hand drawn.

CAD Recap


Faster than hand drawing
Less errors and omissions
Large, talented work pool

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Wednesday 18 November 2009

Fifth environment - Nightclub (party promoted by itunes)



The last scene of my advert. This will end my advert with a little caption "don't ruin your life before starting it, say no to digital piracy."
I initially was not going to use any captions but I feel it is a nice ending message for the audience to remember that illegal downloading is wrong.

Fourth environment - Cafe using itunes (correct way of downloading music)



This scene I wanted to show the contrast of this to the first scene. As you can see the whole cafe is illuminated in blue to suggest the legal way of getting music through itunes. The camera will then zoom into the laptop to reveal the itunes logo to make it clear to the audience that this is the correct and legal way of downloading.

Third envrionment - Bedroom with fine and bars

This image I have fiddled around with the gamma and the contrast. I think it has a cool effect on my environment.



This image is just using the mental ray renderer which give it a more realistic feel. Not too sure which one I will use for my final advert.



This scene as you can see is a poorer version of the first environment suggesting the person received a huge fine. Prison bars will also shoot down to show that you could also get prision time.

Second environment - Courtroom



This scene will pop up and the hammer will slam down to show the audience that it could be them facing a charge.

First Envrionment - bedroom with illegal downloading



This scene will start off my advert. The red illuminating the room suggests that there is some illegal activity occuring. Camera will zoom towards the laptop to see the "pirate ship with downloading bar" represting digital piracy.

Year 3 - Digital Piracy Advert

This year I have to create a 20 second advert on digital advert to bring the message across to people that illegal downloads is against the law and there will be consequences if caught.

1) I have to create 5 environments all linked together
2) No captions, has to be understood by all people so I only have to use visual imagery

Thursday 8 October 2009

Thursday 8 January 2009

Problems with Animation

You can see from my animation that I the hand grabbing is not to its best quality. I wanted the hadn to grab the alien and lift it up, but this requires a lot more skill and knowledge off animation.

Problems with visual

I really wanted to make my spaceships to look A LOT MORE real. Initially I wanted to have a rusty look with bolts and hatches, like what a real spaceship would look like. But I just could not make it how I wanted it to look. Later on I will have to ask for help on how to do this.

Animation

My animation

FINAL IMAGE

Here is my finale piece.



Continued on developing...

This is the latest development so far on my board. You can see it looks a lot more different to the previous image you saw quite a while back. I have added a lot more to make my futuristic city look well..... futuristic. Stuff like the moon and the stars definitely help with that and I added some shadows so that the city looks more life like. I am definitely on the right track with this, just got to now go into more depth.

Developing my board...

As you can see from this image, I am putting a lot more detail in because I have got a lot more time than I expected with this project. My idea is to make a futuristic city such as this image that I grabbed from star wars (see below). I really think this city looks really cool, it has a sort of dark, futuristic look that I want to go for. So for the visual side of things I really wanted to change the whole look from it being just a basic board, to a board based in a real life city.