Tuesday 11 November 2008

Building my board tokens

I am going to make human like tokens to adventure around my board game. I've decided to make my tokens look like ordinary board game tokens.

Monday 10 November 2008

Animating my board game

I have thought of a cool idea of animating my board game. First I will make my spaceship land on the pad and have 3 or 4 people walk out and move towards the board. I havent decided yet if I will make them walk realistically, or hop around space by space like you do with a real board game. But anyway, they will travel around the board game and I will make sure that 1 person will land on the robotic arm space which will then show the robotic arm do some damage on that person. Fianlly they will escape the robot and walk freely towards the castle of light. (quite like the name castle of light, makes it sound cool :D)

Robotic arm continued...

I mentioned earlier that I needed to make my robotic arm more futuristic and mechanical. I found another material called "pro materials metal" and then fiddled around with the tools and found this cool chrome effect. I also added wiring to the arm to make it look more realistic.

Board game continued.....

I have finally made my castle for my finale for my board game..... I experimented with mew amterials and found one called "pro material stone" which I then used marble to create this futuristic castle.



I had to see what my whole board will look like with that really cool "ink and paint" tool. This is the outcome.

Friday 7 November 2008

Building my final piece for my board

I need to build a finale for when the players escape the robotic arm. I was thinking of building a futuristic castle or palace, something that looks like this.

Thursday 6 November 2008

A futuristic idea

This is what I have been working on so far, for my futuristic board game.



As you can see here in the image below, I used a the lighting pillars to create that futuristic look. Also I placed them next to my reflective blue glass to create that reflecting look to give it that modern look. The car paint material also creates a very good visual look too as it reflects the light also.



Now I am trying out different filters. I found this material called "ink and paint" and it really gives it a cool look.

SPP TASK

"Using your own personal experience, write a few lines that describe how a personal contact has provided a creative opportunity for you."

I have been thinking about this a lot, and the only creative opportunity that I was given, was playing the cello. At the age of 5, my Mum wanted a cellist in the family because she loves listening to cello solos on the radio. So she started hiring tutors to aid me through. 7 years down the line, I was 12 and this is the age I realised how important playing the cello really is. I went for an interview to "Cardinal Vaughan Memorial School" which was renouned for their good grades, strong catholic belief and high class musical orchestras. I did not pass the interview as the questions they asked me was about religion, and at that time, I had no clue. But once they heard I played the cello, they were very interested in me. They asked me to come back and perform a few solos, and they were very impressed. I still remember what the guy said to me afterwards, "you are a very talented young boy." So this was the start of my journey through secondary school, and through thsoe 5 years, I have learnt a lot musically. If it wasn't for cardinal vaughan, I don't think I would be here today.

Tuesday 4 November 2008

Process of making my board game

Descision Making

For the board game Ive decided to make two seperate board games instead of making just the one. This is because, to make one board game with all three criterias will be pretty difficult so I'm going to make one board with both visual and animation aspects and the another seperate board game for playability purposes.

1. Visual (Roma)
2. Animation (Andy)
3. Playability (Brad)

So my inital idea (see below) of my game "Escape from the Robot" will be for the visual and animation bit of my project. This is because the futuristic theme for this will be great for the visual side of things and I've already got the animation and movement of my game already in my head, so everything is set to go on this.

Here is an image of what my board will look like. Its pretty basic looking at the moment, I need to start thinking of textures and materials for my board and robotic arm. Also I need to find out ways of making my robotic arm look more mechanical, maybe adding wiring, a metallic effect and other features that will make it look futuristic.
I will later on post an iamge of what my weavy pipe maze will look like.



Later on I will post my other idea of my playability game.

FURTHERMORE...............

I made this metal knot using a tutorial and it was really what I was looking for as I have to build a robitc arm and I want to make it look as metallic as possible

Monday 3 November 2008

Robotic Arm created in 3D Max

Done this with Andy Love. Made the arm able to pick up objects and move around, which will be very useful for my board game as my board game consisits of an robotic arm which picks up the players tokens. This was done by not using any bone structure but instead linking the differnet parts of the arm so that they move together.