Monday 10 March 2008

Creating my human avatar

Here is where I show you how I started creating my poker player avatar. Firstly I created a box which will be the body and starting point of my avatar. Then I used the bevel and extruding tool to create new polygons which formed my neck, arms and legs. (The beveling tool slants the arms so it looks more realistic).
This was the easy part, now I have to create the hands, feet and head with all the features so that my avatar will look as humanly as possible. Oh and I nearly forgot that I had to mess around with the vertexes to make the body look more human, such as the pecs, biceps, thighs etc.

I found creating hands to be a nuisance because I wanted my hands to look really realistic as I had a plan for my avatar to be holding some playing cards. So all the attention will be drawn to my avatars hands so I want the hands to look really good.
Therefore I used this tutorial to create the hands which consists of knuckles and fingers.

I also used this tutorial to create my feet and head.







Now that I got my human shaped avatar ready, I had to input features on to it to make him look like a poker player.

Baseball Cap

First I started with the baseball cap which was done by extruding and beveling some polygons, then moving some vertexes around to get the correct shape.

Sunglasses

I insetted the polygons and then extruded them slightly to create the lens. Then I used the cutting tool to create the handles.

Nose and mouth

This was done by moving the vertexes and insetting and extruding some polygons.

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