Here are some still images that I have rendered from my poker room.
Image of my avatar design. (poker player)
THIS IS MY LAST YEAR FLASH PROJECT.... PLZ click the link below
CLIFF COOK FLASH.swf
Monday, 10 March 2008
Creating my human avatar
Here is where I show you how I started creating my poker player avatar. Firstly I created a box which will be the body and starting point of my avatar. Then I used the bevel and extruding tool to create new polygons which formed my neck, arms and legs. (The beveling tool slants the arms so it looks more realistic).
This was the easy part, now I have to create the hands, feet and head with all the features so that my avatar will look as humanly as possible. Oh and I nearly forgot that I had to mess around with the vertexes to make the body look more human, such as the pecs, biceps, thighs etc.
I found creating hands to be a nuisance because I wanted my hands to look really realistic as I had a plan for my avatar to be holding some playing cards. So all the attention will be drawn to my avatars hands so I want the hands to look really good.
Therefore I used this tutorial to create the hands which consists of knuckles and fingers.
I also used this tutorial to create my feet and head.
Now that I got my human shaped avatar ready, I had to input features on to it to make him look like a poker player.
Baseball Cap
First I started with the baseball cap which was done by extruding and beveling some polygons, then moving some vertexes around to get the correct shape.
Sunglasses
I insetted the polygons and then extruded them slightly to create the lens. Then I used the cutting tool to create the handles.
Nose and mouth
This was done by moving the vertexes and insetting and extruding some polygons.
This was the easy part, now I have to create the hands, feet and head with all the features so that my avatar will look as humanly as possible. Oh and I nearly forgot that I had to mess around with the vertexes to make the body look more human, such as the pecs, biceps, thighs etc.
I found creating hands to be a nuisance because I wanted my hands to look really realistic as I had a plan for my avatar to be holding some playing cards. So all the attention will be drawn to my avatars hands so I want the hands to look really good.
Therefore I used this tutorial to create the hands which consists of knuckles and fingers.
I also used this tutorial to create my feet and head.
Now that I got my human shaped avatar ready, I had to input features on to it to make him look like a poker player.
Baseball Cap
First I started with the baseball cap which was done by extruding and beveling some polygons, then moving some vertexes around to get the correct shape.
Sunglasses
I insetted the polygons and then extruded them slightly to create the lens. Then I used the cutting tool to create the handles.
Nose and mouth
This was done by moving the vertexes and insetting and extruding some polygons.
Wednesday, 5 March 2008
How I overcomed my problem with 3D Max
If you have read my blog, you would know that I have been struggling with this project because of my lack of experience with the software 3D Max. I was not able to create a human looking avatar but I overcome this problem by asking for some help from my lecturer and reading this 3D Max book that I got from the library called "Foundations 3ds Max 8 architectural visualization." This book taught me all the basic tools needed to create my avatar, and with the help of my lecturer and friends, I was able to create my avatar exactly how I wanted it.
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